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- CREATING A CHARACTER:
- DIFFERENT CHARACTERS HAVE DIFFERENT CAPABILITIES. IF THIS IS
- YOUR FIRST TIME PLAYING, YOU SHOULD PROBABLY SELECT THE RACE
- OGRE AND THE CLASS FIGHTER. OGRE-FIGHTERS TEND TO BE EASIER TO
- KEEP ALIVE. WHEN THE COMPUTER ASSIGNS YOUR CHARACTERISTICS,
- YOU WILL HAVE THE OPTION OF KEEPING THOSE NUMBERS OR TRYING
- AGAIN. YOU MAY KEEP TRYING AS LONG AS YOU LIKE. A HIGH
- STRENGTH OF 25 OR 30 HELPS A LOT IN THE BEGINNING OF THE GAME.
- ADVANCED PLAYERS WILL FIND MANY INTERESTING COMBINATIONS SUCH
- AS IMP-WORSHIPERS, OGRE-MONKS, HUMAN-MAGES, ETC. EACH ONE
- OFFERS ITS OWN SPECIAL CHALLENGES AND ADVANTAGES.
- HIT ANY KEY TO CREATE YOUR OWN CHARACTER...
- RACE SELECTION:
- PLEASE SELECT A RACE BY HITTING A NUMBER 1-8. LISTED BELOW
- ARE THE AVERAGE CHARACTERISTICS OF EACH RACE.
- STRENGTH INTELLIGENCE WISDOM CONSTITUTION AGILITY LUCK
- 1) HUMAN 22 22 22 22 22 22
- 2) ELF 18 23 22 19 23 21
- 3) DWARF 24 17 19 25 23 18
- 4) HOBBIT 19 18 18 23 26 23
- 5) GNOME 16 24 22 19 24 21
- 6) OGRE 27 15 16 25 17 20
- 7) SPRITE 14 25 19 16 25 28
- 8) IMP 14 28 26 20 17 21
- PLEASE SELECT A CLASS BY HITTING A NUMBER 1-7:
- 1) FIGHTER: SIMPLE TO PLAY, CAN USE MANY WEAPONS, NO SPELLS AND VERY
- LITTLE MAGIC. SHOULD HAVE HIGH STRENGTH, AGILITY, CONSTITUTION.
- 2) WORSHIPER: VERY POOR FIGHTER. CAN CAST MANY PRIESTLY SPELLS.
- INTERESTING TO PLAY, BUT REQUIRES VERY PEACEFUL ATTITUDE.
- 3) MONK: DOESN'T USE WEAPONS, CAN'T KEEP ANY ITEMS, MAGIC OR NOT. DEADLY
- WITH HANDS, AND HAS ABILITY TO CAST SPELLS WITHOUT SPELLBOOKS.
- 4) WIZARD: DOESN'T FIGHT WELL BUT GETS MORE SPELLS THAN ANY OTHER CLASS.
- SHOULD HAVE VERY HIGH INTELLIGENCE. GOOD FOR ADVANCED PLAYERS.
- 5) PRIEST: MODERATE FIGHTER WITH MANY DEFENSIVE AND SUBTLE SPELLS. SHOULD
- HAVE HIGH WISDOM, BUT ALL CHARACTERISTICS ARE IMPORTANT.
- 6) SAGE: POOR FIGHTER, POOR SPELL CASTER. GOOD FOR EXPLORING WITHOUT BEING
- NOTICED. GAINS EXPERIENCE JUST FOR EXPLORING. NEEDS HIGH AGILITY. THIS
- CLASS MUST BE PLAYED VERY CAREFULLY. NOT FOR BEGINNERS.
- 7) MAGE: COMBINATION OF FIGHTER AND WIZARD. VERY HARD TO START, BUT VERY
- POWERFUL LATER. NEEDS WELL-BALANCED CHARACTERISTICS.
-